Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – making the hub


Making the hub is easy. It's simply a cylinder. Perform the following steps:

  1. Press 7 on the NumPad to get the Top view.

  2. Press the Tab key to get into Object Mode.

  3. Press Shift + A, and then create a cylinder from the Mesh menu.

  4. In the Add Cylinder subpanel in the lower half of Tool Shelf, set the number of Vertices to 18. Set the Cap Fill Type to Triangle Fan.

  5. Press S, 0.25, and Enter.

  6. Press M, 2, and Enter to move the hub to Layer 2.

What just happened?

That was easy. You put the hub in Layer 2 so that it won't interfere with your work in making the spokes for the wheel. You will start by making a circle to control the placement of the spokes of the ship's wheel.