Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

The Start(), Update(), and Awake() methods and the execution order


The Start(), Update(), and Awake() methods are called automatically. The Start() method is called on the frame when the script is enabled. For most of our components, this will be when you press the Start button in Unity.

The Awake() method is called just before the Start() method. That gives a very convenient place to set up code if you have any. The Update() method is very specific. It's called on every frame if the component is enabled. It's very useful for observing user keyboard actions, for example. As you can see in our script, in Line 16, we are checking on every frame to know whether the user has pressed the Enter key.

Let's create a new C# Script and call it LearningMethods. As you can see, the Start() and Update() methods are added automatically when you create a new script. To test them all, all that we need to do is add the Awake() method and a few other useful lines to print something on the Console panel.

As you...