Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Using methods in a script


There are two reasons to use methods in a script:

  • To provide a behavior to GameObject

  • To create reusable sections of code

All of the executable code in a script is inside methods. The first purpose of a method is to work with the member variables of the class. The member variables store data that is needed for a component to give a GameObject its behavior. The whole reason for writing a script is to make a GameObject do something interesting. A method is the place where we make a behavior come to life.

The second purpose of a method is to create code blocks that will be used over and over again. You don't want to be writing the same code over and over. Instead, you place the code in a code block and give it a name so that you can call it whenever needed.

Let's take a quick look at this example:

This is a perfect example of the function that does something useful. It might look a bit strange to you as it takes two parameters. Don't worry about it too much as of now; we...