Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Overloading


To understand how to use custom constructors, we need to learn a bit about different overloads. Overloading happens when we have two methods with the same name but different signatures, that is, we are passing different types of parameters into the method.

As a constructor is a public method, the same rule applies. You can choose what overload you wish to use simply by entering the specific parameters when calling the method. MonoDevelop works well with Unity and helps you preview the available overloads you can use with its parameters and type.

Go back to the LearningObjects and have a try. Inside the Start function, type new Person (. The popup in MonoDevelop will appear as soon as you type the open bracket.

MonoDevelop is trying to let us know there are two overloads available for Person constructors. Press down the arrow on your keyboard straightaway to preview the next overload:

As you can see, this is the custom constructor we have written. By pressing down the arrow key whenever...