Book Image

Building Minecraft Server Modifications - Second Edition

By : Cody M. Sommer
4 (1)
Book Image

Building Minecraft Server Modifications - Second Edition

4 (1)
By: Cody M. Sommer

Overview of this book

Minecraft is a sandbox game that allows you to play it in any way you want. Coupled with a multiplayer server powered by Spigot, you can customize the game even more! Using the Bukkit API, anyone interested in learning how to program can control their Minecraft world by developing server plugins. This book is a great introduction to software development through the wonderful world of Minecraft. We start by instructing you through how to set up your home PC for Minecraft server development. This includes an IDE complete with the required libraries as well as a Spigot server to test on. You will be guided through writing code for several different plugins. Each chapter teaches you new skills to create plugins of increasing complexity, and each plugin adds a new concept of the Bukkit API By the end of the book, you will have all the knowledge you need about the API to successfully create any type of plugin. You can then practice and build your Java skills through developing more mods for their server.
Table of Contents (17 chapters)
Building Minecraft Server Modifications Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Expanding your code


Before testing the code, let's improve on the onEnable method by implementing an if statement. If there is only one player online, then why not say hello to that specific player? We can get a collection of all the players that are online by calling Bukkit.getOnlinePlayers. If we wish to check whether the size of the collection is equal to 1, we can accomplish this by using an if/else statement. This is demonstrated in the following code:

if (Bukkit.getOnlinePlayers().size() == 1) {//Only 1 player online
  //Say 'Hello' to the specific player
} else {
  //Say 'Hello' to the Minecraft World
  broadcastToServer("Hello World!");
}

Within the if statement, we will now get the first and the only object in the collection of players. Once we have it, we can continue by broadcasting Hello along with the player's name. After completing the if statement, the entire class will look like the following code:

package com.codisimus.myfirstbukkitplugin;

 importorg.bukkit.Bukkit;
 importorg...