Book Image

Building Minecraft Server Modifications - Second Edition

By : Cody M. Sommer
4 (1)
Book Image

Building Minecraft Server Modifications - Second Edition

4 (1)
By: Cody M. Sommer

Overview of this book

Minecraft is a sandbox game that allows you to play it in any way you want. Coupled with a multiplayer server powered by Spigot, you can customize the game even more! Using the Bukkit API, anyone interested in learning how to program can control their Minecraft world by developing server plugins. This book is a great introduction to software development through the wonderful world of Minecraft. We start by instructing you through how to set up your home PC for Minecraft server development. This includes an IDE complete with the required libraries as well as a Spigot server to test on. You will be guided through writing code for several different plugins. Each chapter teaches you new skills to create plugins of increasing complexity, and each plugin adds a new concept of the Bukkit API By the end of the book, you will have all the knowledge you need about the API to successfully create any type of plugin. You can then practice and build your Java skills through developing more mods for their server.
Table of Contents (17 chapters)
Building Minecraft Server Modifications Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Debugging the code


As you develop this plugin as well as other Bukkit plugins, there will be times when the code that you have written does not function as you would expect. This is caused by an error that lies somewhere in the code. These errors are referred to as bugs, and the process of finding these bugs and removing them is called debugging.

Learning from your mistakes

Do not be discouraged when your plugin does not work on the first try. Even experienced programmers encounter bugs throughout their code. Just because your software does not work perfectly does not mean that you are a poor developer. Being able to discover bugs and fix them is a huge part of software development. The more mistakes you make, the more you can learn from them. This is apparent in the following example.

Some day, you may write a plugin that has a list of players in it. You may then write the following for loop to loop through each player and remove those who are in the CREATIVE mode:

for (Player player : playerList...