Book Image

Building Minecraft Server Modifications - Second Edition

By : Cody M. Sommer
4 (1)
Book Image

Building Minecraft Server Modifications - Second Edition

4 (1)
By: Cody M. Sommer

Overview of this book

Minecraft is a sandbox game that allows you to play it in any way you want. Coupled with a multiplayer server powered by Spigot, you can customize the game even more! Using the Bukkit API, anyone interested in learning how to program can control their Minecraft world by developing server plugins. This book is a great introduction to software development through the wonderful world of Minecraft. We start by instructing you through how to set up your home PC for Minecraft server development. This includes an IDE complete with the required libraries as well as a Spigot server to test on. You will be guided through writing code for several different plugins. Each chapter teaches you new skills to create plugins of increasing complexity, and each plugin adds a new concept of the Bukkit API By the end of the book, you will have all the knowledge you need about the API to successfully create any type of plugin. You can then practice and build your Java skills through developing more mods for their server.
Table of Contents (17 chapters)
Building Minecraft Server Modifications Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Choosing an event


All the events that Bukkit provides can be found in the API documentation in the org.bukkit.event package. Each event is categorized into packages within org.bukkit.event, such as org.bukkit.event.block, org.bukkit.event.player, and org.bukkit.event.world. This makes it easy to find the event that you are looking for. A full list of the Bukkit events can be found at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/class-use/Event.html. I encourage you to take a look at the list to see what type of event you can listen for. Each event has several methods, which give you more information and allow you to modify the event. For example, BlockBreakEvent provides methods to get the block that was broken and the player who broke it. Most events can also be canceled if you wish to not allow the events to occur. This is useful in many situations, such as not letting a new player place a TNT block, or preventing a mob from spawning.

As mentioned earlier, listening to events...