Book Image

Building Minecraft Server Modifications - Second Edition

By : Cody M. Sommer
4 (1)
Book Image

Building Minecraft Server Modifications - Second Edition

4 (1)
By: Cody M. Sommer

Overview of this book

Minecraft is a sandbox game that allows you to play it in any way you want. Coupled with a multiplayer server powered by Spigot, you can customize the game even more! Using the Bukkit API, anyone interested in learning how to program can control their Minecraft world by developing server plugins. This book is a great introduction to software development through the wonderful world of Minecraft. We start by instructing you through how to set up your home PC for Minecraft server development. This includes an IDE complete with the required libraries as well as a Spigot server to test on. You will be guided through writing code for several different plugins. Each chapter teaches you new skills to create plugins of increasing complexity, and each plugin adds a new concept of the Bukkit API By the end of the book, you will have all the knowledge you need about the API to successfully create any type of plugin. You can then practice and build your Java skills through developing more mods for their server.
Table of Contents (17 chapters)
Building Minecraft Server Modifications Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Saving data to a YAML configuration


Now, we are ready to complete the save method. We want to save data to a YAML file, much like how we did in config.yml. However, we do not want to save it to config.yml, because that serves a different purpose. The first thing that we will need to do is create a new YAML configuration, as follows:

YamlConfiguration config = new YamlConfiguration();

Next, we will store all the information that we wish to save. This is done by setting objects to specific paths, as follows:

config.set(String path, Object value);

The acceptable types for value were mentioned earlier in this chapter. In the teleportation plugin, we have maps, which contain the SerializableLocation method. Maps can be added to a YAML configuration as long as they are a map of strings to an object that is ConfigurationSerializable. Hashmaps are added to a configuration in a different manner. You must create a configuration section using the map.

The following code shows how we will add the teleportation...