Book Image

Unity UI Cookbook

By : Francesco Sapio
Book Image

Unity UI Cookbook

By: Francesco Sapio

Overview of this book

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.
Table of Contents (17 chapters)
Unity UI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Animating a button when the cursor is over it


In this recipe, you will learn how to animate a button when the cursor is over it. You will also learn how to use an Animator controller to handle generated animations from the Button (Script) component and how to change these animations.

How to do it...

  1. First of all, we have to create a UI button. Right-click on the Hierarchy panel, then go to UI | Button, and rename it Animated Button. Of course, it is possible to resize, change Source Image, the text, and place it as we wish.

  2. Now, we need to change the Transition mode in order to use a controller to animate it. In the Button (Script) component, click on Transition and select Animation. If you don't want to create a controller from scratch, click on the Auto Generate Animation button that has just appeared in the Inspector, as shown here:

  3. Now, Unity will ask us where to save the new controller, and we have to give it a name. Let's choose a folder in our Project, rename it AnimatedButton.controller...