Book Image

Unity UI Cookbook

By : Francesco Sapio
Book Image

Unity UI Cookbook

By: Francesco Sapio

Overview of this book

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games. This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.
Table of Contents (17 chapters)
Unity UI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Developing a subtitle shower


There are many ways of narrating different parts of a game. We may use audio and sometimes visuals, such as text, in order to explain what characters are trying to communicate to us. However, one of the easiest ways to explain to a player what a character is saying is through subtitles. Subtitles not only allow players to read what is sometimes also narrated by voice, but can also improve the accessibility of a game for people who may not be able to hear or may have difficulties hearing. Subtitles are always a useful addition to any game when there are things that need to be communicated to the player properly.

How to do it...

  1. As we have done previously, the first thing to do is create an UI element. In this example, we will create a panel. To do this, right-click on the Hierarchy panel, then go to UI | Panel, and rename it SubtitleShowerPanel. We should resize it and place it in the bottom part of the screen. It is also possible to change the Source Image in order...