Book Image

Unity 2018 By Example - Second Edition

Book Image

Unity 2018 By Example - Second Edition

Overview of this book

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
Table of Contents (16 chapters)
Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
Index

Test your knowledge


Q1. SerializableField makes…

  • A. Public variables hidden in the inspector

  • B. Private variables visible in the inspector

  • C. Protected variables hidden in the inspector

  • D. Public variables visible in the inspector

Q2. Importing audio with the Streaming Load Type means...

  • A. The Audio will be loaded whole at startup

  • B. The Audio will be loaded in segments

  • C. The Audio will be muted

  • D. The Audio will be deleted

Q3. Orthographic Cameras Remove...

  • A. Perspective effects

  • B. Distant objects

  • C. Post-Processing

  • D. MeshRenderers

Q4. The Input.GetAxis function lets you read input from...

  • A. Horizontal and Vertical Axes

  • B. VR Touch Controllers

  • C. Mobile Touches

  • D. Mouse Clicks