Book Image

Unity 2018 Augmented Reality Projects

By : Jesse Glover
Book Image

Unity 2018 Augmented Reality Projects

By: Jesse Glover

Overview of this book

Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018. This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor. By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Summary


In this chapter, we discussed the history of GIS, how GIS data is collected, how GIS data is used, GIS applications, GIS games, and how to incorporate GIS into augmented reality applications and games. There were many more interesting bits of information provided, such as the data formats and how they changed with time; we learned that GIS has many applications, both in the past and in the present for statistics and analysis, that will most likely continue to be used in the future here on Earth and on other planets, as we are starting to see with Mercury, Venus, Mars, and our Moon.

GIS is a broad field that has the ability to be applied in many different ways and for a variety of purposes, and in learning the basic fundamentals of GIS and its history, we can now apply that information to the games and applications we create. In the next chapter, we will learn about sensors and plugins with Unity.