Book Image

Unity 2018 Augmented Reality Projects

By : Jesse Glover
Book Image

Unity 2018 Augmented Reality Projects

By: Jesse Glover

Overview of this book

Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018. This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor. By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Conceptualizing the project


Before building any game or application, it should always be a first step to know exactly what you want to build. You don’t have to know the exact implementation details, just what you want to build and how you want to go about building it. This should include the following:

  • Basic idea/concept
  • Programming language to use
  • Platform to release on
  • Game engine or libraries/frameworks to use
  • Design document/design outline
  • Written or code implementation prototype for proof of concept

Now, why are these points so important? They are important because it helps solidify the idea, gives a clear path for what you want to accomplish, and most importantly, proves that the project is possible to build. Let’s dive into each point and use them to build our first AR application.

Basic idea/concept

The basic idea or concept of an application or game should not be any more than a paragraph explaining what you want to create. It isn’t meant to explain the full features or everything you want...