Book Image

Learning C# by Developing Games with Unity 2019 - Fourth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2019 - Fourth Edition

By: Harrison Ferrone

Overview of this book

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.
Table of Contents (20 chapters)
Free Chapter
1
Section 1: Programming Foundations and C#
7
Section 2: Scripting Game Mechanics in Unity
12
Section 3: Leveling Up Your C# Code
Getting to Know your Environment

Pop culture has taught us that computer programmers are usually outsiders, lone wolves, or geeky hackers who possess extraordinary mental gifts for algorithmic thought, little social IQ, and the odd anarchic bent. While this is definitely not the case, in reality, there is something to the idea that learning to code fundamentally changes the way you look at the world. The good news is that your naturally curious mind will quickly adapt to this new way of thinking, and maybe even come to enjoy it.

You already use analytical skills in your everyday life that translate to programming—you're just missing the right language and syntax to map those life skills into code. You know your age, right? That's a variable. When you cross the street, I presume you look left, right, then left again like the rest of us. That's evaluating different conditions or what we call control...