Book Image

Learning C# by Developing Games with Unity 2019 - Fourth Edition

By : Harrison Ferrone
Book Image

Learning C# by Developing Games with Unity 2019 - Fourth Edition

By: Harrison Ferrone

Overview of this book

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.
Table of Contents (20 chapters)
Free Chapter
1
Section 1: Programming Foundations and C#
7
Section 2: Scripting Game Mechanics in Unity
12
Section 3: Leveling Up Your C# Code
The Building Blocks of Programming

Any programming language starts off looking like ancient Greek to inexperienced eyes, and C# is no exception. The good news is that underneath the mystery and occasional incomprehensibility, all programming languages are made up of the same essential building blocks. Variables, methods, and classes (or objects) make up the DNA of conventional programming; understanding these simple concepts opens up an entire world of diverse and complex applications. After all, there are only four different DNA molecules in every person on earth; yet, here we are, unique organisms to the last.

If you're new to programming, there's going to be a lot of information coming at you in this chapter, and it will possibly mark the first lines of code that you've written. The point is not to overload your brain with facts and figures; it's to give you a holistic look into the building blocks...