Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Questions

  1. How do you change the size and strength of your sculpting brush?
  2. What mouse hotkey do you use to lasso select a mask?
  3. What brush would you use to rapidly pull out and position limb geometry?
  4. How can you seamlessly combine Dyntopo rough-draft sculpts, meshes created in Edit Mode, and metaballs into a single sculpting base?
  5. What are some character elements that would work best not being combined into a single sculpt mesh?
  6. When using Dyntopo, what sculpting scenarios would correspond to a detail size of 12px, 7px, and 3px?
  1. When using Dyntopo, why would you set the Refine method to Collapse Edges?
  2. How do you add a stencil texture, and how do you adjust it in the 3D Viewport?
  3. What brush settings are needed to draw repeating elements along a brush stroke?
  4. What brushes and settings would you use to adjust fine patterns on a mesh without adding or subtracting geometry,...