Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Modeling the cushions of the chair

Let's model the cushions:

  1. Go to the Top view.
  2. Choose the Cursor tool from the Toolbar.
  3. Click on the center of the cushion in the reference image.
  4. Choose the Select Box tool from the Toolbar to go back to the tool we were using before.
  5. Press the Shift + A hotkey to bring up the Add menu.
  6. Choose Mesh | Cube.
  7. Set the Size to 0.9 m.
  8. Set the Location X to 0 m.
  9. Rename the cube object Chair_Cushion.
  10. Scale down the cube along the y-axis to match the size of the cushion in the reference image (refer to the following screenshot):
Placing the 3D Cursor, making a cube, and scaling it to match the reference
You can see the precise transformation values while you are performing the operation in the top-left corner of the 3D Viewport. In this case, you should see Scale: 0.7550 along global Y.

Excellent! Now that the cushion aligns nicely to the x and...