Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Using filters and postprocessing

The kitchen is ready for Eevee's final postprocessing effects, found in the Render panel of the Properties window. These can add the benefits of added realism, as well as more artistic control. The best part is that their effect is immediate, without the need for additional render times.

When figuring out a render, go for two approaches. The first method follows the order in this chapter, where render issues are isolated and cured, first. Only after these technical hurdles are out of the way do you turn to post effects, to avoid obfuscating where the pain points are. In the second approach, you go for a "look" right away, such as a foggy night or fireplace lighting, and then build your scene after. At other times, you can combine the two approaches simultaneously.

First up, we're going to have a look at screen space reflections...