Book Image

Blender 3D By Example - Second Edition

By : Oscar Baechler, Xury Greer
Book Image

Blender 3D By Example - Second Edition

By: Oscar Baechler, Xury Greer

Overview of this book

Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games.
Table of Contents (18 chapters)

Questions

  1. What is the difference between the annotate GP tools and the GP object?
  2. What GP tool is best if you don't have a tablet and stylus to draw on?
  3. Name some of the methods that are used to draw straight lines with GP.
  4. Name some of the methods that are used to draw graceful curved lines.
  5. The time constraints we used with thumbnailing are a great way to develop confident strokes in your art. Use GP to warm up, using figure drawing to test yourself with poses at 30-second, 2-minute, and 5-minute timers.
  6. Pick your second favorite character thumbnail. Use the drafting, shapes, construction, ink, fills, and lighting layers to render it as a fellow denizen of the cosmos.
  7. How do you activate clipping on a layer, and what are some examples where it is beneficial?
  8. Model a simplistic floating computer for the alien, and then use the techniques for placing strokes on a surface...