Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Running the game in German or Spanish

Run the app to see whether it is working as normal. Now we can change the localization settings to see it in Spanish. Different devices vary slightly in how to do this, but the Pixel 3 emulator options to choose are Settings | System | Languages and input | Add a language. Next, select Español and you will then be able to switch between Spanish and English from a list. Left-click and drag Español (Estados Unidos) so that it is at the top of the list. Congratulations, your emulator is now defaulting to Spanish. Once you are done with this chapter, you can drag your preferred language back to the top of the list.

Now you can run the game again in the usual way and see that the text from the Spanish resource file is being used:

Figure 15.2 – Running the game

You can add as many string resources as you like. Note that using string resources is the recommended way to add text to all types of apps, including...