Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Controlling the game with a GameState class

As the code for this game is spread over many classes to keep each class manageable, it raises the problem of what happens when one of these classes needs to know what is going on inside another of the classes. At least when we crammed everything into the main game engine class all the required variables were in scope!

Tip

My estimate is that if we continued with our usual pattern (where we cram everything into the game engine) for this project, then the GameEngine class would have around 600 lines of code! By the end of this project, doing things a little differently, it will have barely 100 lines of code. Each code file/class will be much simpler. We will, however, need to spend more time understanding how all the different classes interact with each other—and we will. Now we will move on to the GameState class.

There are many ways of dealing with this common issue and the solution(s) you use will be dependent upon the...