Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Coding the Observer pattern in Scrolling Shooter

Now that we are well versed on how the Observer pattern works, and we have had a good look at the interfaces we will need to write, and how they will be used, we can put all the theory into practice in the Scrolling Shooter project.

As the specific use for our broadcaster and observers is to handle the player's input, we will code a class to handle the screen touches for the HUD. As a reminder, the GameEngine class will be a Broadcaster, and the two separate classes that handle user input will be Observers. As the HUD and the player's spaceship are very different things, it makes sense for each of them to handle their own input.

We will code the UIController class, which will be our first observer (for the HUD play/pause button) in this section and later in the project, we will code our second observer to handle the spaceship controls.

Tip

As we have learned, there is nothing stopping us adding more observers or...