Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Summary

We have covered a lot of ground in this chapter. We have learned a pattern called the Observer pattern, and that one class is a broadcaster while other classes called observers can register with the broadcaster and receive updates. We used the Observer pattern to implement the first part of the user input by handling the play/pause button. We added a bit of action to the chapter when we also coded a ParticleSystem class ready to spawn an explosion whenever the player destroys an enemy ship.

In the next chapter, we will learn other useful programming patterns, including one called the Entity-Component pattern and another called the Factory pattern. We will use them to code and build the player's ship, which will be able to shoot rapid fire lasers and will be able to zoom around with a city skyline scrolling smoothly in the background.