Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Spawning the aliens

Now that all the alien components, as well as AlienLaserSpawner, are coded, we can put them all to work in the game. It will take three steps, as follows:

  1. Update GameEngine's deSpawnReSpawn method to spawn some of each alien.
  2. Update the Level class to add some aliens and alien lasers to the ArrayList of objects.
  3. Update the GameObjectFactory class to handle instantiating the correct component classes (that we just coded) when the level class requests the various alien GameObject instances be built.

Let's complete these steps now.

Updating the GameEngine class

Add this code to the end of the deSpawnReSpawn method:

…
for (int i = Level.FIRST_ALIEN; 
     i != Level.LAST_ALIEN + 1; i++) {
     
     objects.get(i).spawn(objects
          .get(Level.PLAYER_INDEX).getTransform());
}

This loops through the appropriate...