Book Image

Learning Java by Building Android Games - Third Edition

By : John Horton
5 (1)
Book Image

Learning Java by Building Android Games - Third Edition

5 (1)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)

Chapter 5: The Android Canvas Class – Drawing to the Screen

While we will leave creating our own classes for a few more chapters, our new-found knowledge regarding methods enables us to start taking greater advantage of the classes that Android provides. This entire chapter will be about the Android Canvas class and a number of related classes, including Paint and Color. These classes combined bring great power when it comes to drawing to the screen. Learning about Canvas will also teach us the basics of using any class.

Here is a summary of the topics that will be covered in this chapter:

  • Understanding the Canvas class and related classes
  • Writing a Canvas-based demo app as practice before moving on to Sub' Hunter
  • Looking at the Android coordinate system so we know where to do our drawing
  • Drawing some graphics and text for the Sub' Hunter game

Let's get drawing!