Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

An introduction to the Scriptable Render Pipeline

Since its first release in 2004, the Unity game engine has grown into the world's most widely used real-time content creation platform. A large number of games are developed using the Unity game engine. At the same time, Unity is being rapidly applied to the content design and production process of traditional industries, including VR, AR, and MR simulation applications, architectural design display, automobile design and manufacturing, and even film and television animation production. The development of real-time rendering technology based on computer graphics is an important reason for the rapid growth and widespread use of the Unity engine.

Before the Unity 2018 version, developers could only use the built-in render pipeline provided by Unity. Since the Unity engine itself is a closed source engine, the built-in render pipeline in Unity is like a black box for developers, and developers cannot know the specific logic implementation...