Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Understanding the concepts of scripting in Unity

Let's get started with understanding the concepts of scripting in Unity. We know that Unity is not an open source engine; except for enterprise users and users who subscribe to the Pro plan, no one else can access Unity's source code. However, Unity's C# API is open source. Because the C# API is just a wrapper, it does not include the internal logic of the engine. But Unity's open source C# API is also a good reference for us to understand script programming in Unity. You can access it on GitHub: https://github.com/Unity-Technologies/UnityCsReference.

GameObject-components architecture

First of all, I want to let you know that Unity is a component-based system. So, the two terms you often hear in Unity game development are GameObject and component. A GameObject is nothing more than a container for components. It represents an object in the game world, but it does not have any function itself. On the other hand...