Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Performance tips to increase performance of the UI

The UI is an important part of a game, so if you do not implement it properly, it may cause potential performance issues. In this section, we will discuss the best practices for implementing the game UI in Unity to optimize the performance problems caused by the UI.

The Unity Profiler

The first best practice tip is to be good at using the Unity Profiler. The Profiler is a tool that you can use to get performance data about your game, including CPU Usage, GPU Usage, Rendering, Memory, UI, and UI Details. In order to view performance data about the UI, perform the following steps:

  1. Click Window > Analysis > Profiler to open the Profiler window.
  2. Click the UI or UI Details module area in the Profiler window to view performance data related to the UI, such as the CPU time consumed by Layout and Render.

Figure 3.47 – The UI area in the Profiler window

In addition to the UI and UI...