Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Chapter 4: Creating Animations with the Unity Animation System

Whether for 2D games or 3D games, if you want a game to be lively and interesting, good animation is essential. As a very popular game engine, Unity provides easy-to-use and powerful animation development tools. In this chapter, we will explore the animation system in Unity, sometimes referred to as Mecanim, to make Scenes and characters in your game not static, but dynamic. Then, we will demonstrate how to implement 3D and 2D animation in Unity with two examples. Finally, we'll cover how to improve the performance of the animation system in Unity.

We will cover the following key topics in this chapter:

  • Exploring the Unity animation system's concepts
  • Implementing 3D animation in Unity
  • Implementing 2D animation in Unity
  • Improving the performance of Unity's animation system

By the end of this chapter, you will be able to create 3D and 2D animations in Unity, as well as knowing...