Book Image

Game Development with Unity for .NET Developers

By : Jiadong Chen
Book Image

Game Development with Unity for .NET Developers

By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Concepts in the Unity Physics system

A simulation is a useful function of a game. Unity provides different tools for different purposes. For example, if we want to develop a 3D game, then we can use the built-in 3D physics integrated with the Nvidia PhysX engine. If we want to add a physics simulation to a 2D game, then we can choose the built-in 2D physics integrated with the Box2D engine.

Note

PhysX is an open source, real-time physics engine middleware SDK developed by Nvidia as a part of the Nvidia GameWorks software suite. Box2D is a free, open source 2D physics simulator engine.

In addition to these built-in Physics solutions, Unity also provides Physics engine packages. These are the Unity Physics package and the Havok Physics for Unity package. They are different from the built-in Physics systems. They need to be installed separately using Unity's Package Manager, and they are used in projects with Unity's Data-Oriented Technology Stack (DOTS). We will introduce...