Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – making a surface for water


You will make your surface seem rougher using a texture map to modify the normals of the face to control the appearance rather than creating a lot of vertices. The following steps will guide you in making a surface for water:

  1. Create a new file and delete the default cube.

  2. Press Shift + S and choose Cursor to Center. Press Shift + A and select Mesh and then Plane from the menus.

  3. Press S, Shift + Z, 800, and Enter. This scales the plane in both the X and Y axes.

  4. Press S, Z, 1.5, and Enter.

  5. In the Properties window, select the Object button from the header, it's the button with the cube on it. Rename the object from Plane to Ocean, and then press Enter.

  6. In the Properties window, select the Material button from the header; it's the button with the chrome ball on it.

  7. Select the New button.

  8. Name the material Sea Material.

  9. In the Diffuse subpanel, click on the white button and set the Diffuse color to R: 0.000, G: 0.015, and B: 0.035.

  10. In the Specular subpanel...