Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Chapter 7. Planning Your Work, Working Your Plan

In the last chapter, you enhanced your understanding of animation. You assembled the boat, parenting the different objects together and animating them. You learned about children, parents, and kinematics. You explored tracking and expanded that knowledge into doing stereoscopic rendering.

With this good foundation, it's time to take a moment and start planning your big project. You need to understand the conventions that will help you keep track of what you do and where you put what you have done to make it easier for you to achieve what you want.

In this chapter, you will examine the following:

  • Setting up a template in Blender to guide your modeling

  • Using the template to help model the mast, boom, gaff, and bowsprit

  • Using Bézier Curves to model the rudder, keel, and tiller

  • Learning better ways to help keep your projects organized, such as:

    • Planning your animation

    • Creating a story

    • Using storyboards to plan what you are going to do

    • Using animatics...