In the last chapter, you enhanced your understanding of animation. You assembled the boat, parenting the different objects together and animating them. You learned about children, parents, and kinematics. You explored tracking and expanded that knowledge into doing stereoscopic rendering.
With this good foundation, it's time to take a moment and start planning your big project. You need to understand the conventions that will help you keep track of what you do and where you put what you have done to make it easier for you to achieve what you want.
In this chapter, you will examine the following:
Setting up a template in Blender to guide your modeling
Using the template to help model the mast, boom, gaff, and bowsprit
Using Bézier Curves to model the rudder, keel, and tiller
Learning better ways to help keep your projects organized, such as:
Planning your animation
Creating a story
Using storyboards to plan what you are going to do
Using animatics...