Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – using the same materials for two objects


Materials in Blender can be reused. This keeps files smaller and lets you easily modify materials throughout a scene. Perform the following steps:

  1. Select the Materials button on the Properties window header.

  2. In the Material panel, notice that Hull Material is already there. One clue to why that is can be found next to the box where you input the material's name. Notice that it has the number 2, as seen in the following screenshot. The number represents how many objects use the material. Both Sloop and Cabin were made from the default cube, and the Hull Material started out as the default material. So, Blender has already been reusing the materials.

  3. With the cursor over the 3D View window, press A to deselect all the faces.

  4. Select the Object Data button on the Properties window header.

  5. In the Vertex Groups subpanel, highlight the Cabin Roof group in the menu and press the Select button with the LMB.

  6. Select the Materials button on the Properties...