Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – setting up the boom and gaff so they swing


In addition to bringing all the parts into the same file, there are a couple of other things that need to happen to create the sloop. Some of the parts need to have the materials from the hull and the cabin added to them, and all of the parts must have their relationship to the hull defined. Objects that are fixed to the sloop, such as the cabin, will be joined to the hull to create a single object. Objects that move, such as the rudder, will have the hull parented to them.

Let's start by attaching the mast, the boom, and the gaff to the hull:

  1. Open 4909OS_09_sloop_hull_cabin.blend or the file with your hull and cabin.

  2. Select the hull with the RMB.

  3. Press Shift + S and choose Cursor to Center from the menu.

  4. Select Object from the 3D View header, and select Transform then Origin to 3D Cursor from the pop-up menus.

  5. Select the cabin with the RMB, and then select the hull using Shift + RMB. Press Ctrl + J to join the cabin to the hull.

  6. Press...