Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – moving the boat in sync with the oars


When you row, you dip the oar in the water and push the boat forward using the oar as a lever. The boat coasts while you are moving the oars back. You are going to create a marker to track this motion. When the oar is in the water, the marker will give you a location for the oar tip. When the oar is out of the water, the width of the marker will show you how far to move the boat while it's coasting:

  1. Press the NumPad 3 key to get the Right view. Make sure you are on frame 1. Use the Current Editor Type button in the lower-left corner of Graph Editor to change Graph Editor to Timeline.

  2. Move your cursor below the boat. Press the LMB.

  3. Deselect all the objects and make a cube. Move the cube so that the left corner is just below the blade of the oar, as shown on the left-hand side of the next screenshot.

  4. Select the boat and make a location keyframe. Do not make a keyframe for the cube.

  5. Move the time to frame 26.

  6. Select the boat and move it on the...