Book Image

OpenFrameworks Essentials

Book Image

OpenFrameworks Essentials

Overview of this book

Table of Contents (19 chapters)
openFrameworks Essentials
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Running the project on an iOS device


In this section, we will create a video synthesizer project and run it on iOS Simulator and an iOS device. The project will be based on code we developed in Chapter 3, Adding a GUI and Handling Keyboard Events.

Tip

If you have no source code for the project we made in Chapter 3, Adding a GUI and Handling Keyboard Events, please get it from the example code files for this book.

To develop iOS projects, you must have a computer running OS X (such as MacBook, Mac Pro or Mac mini). This is mandatory before you go ahead with this section.

To deploy the project on a real iOS device and publish it on the Apple App Store, you need two things:

  • An iOS device (iPhone, iPad, or iPod touch)

  • An iOS Developer License from Apple (this costs $99 per year; you can buy it at developer.apple.com/programs)

    Note

    You can still develop a project and run it in iOS Simulator without this license but can't upload it on your iOS device and publish on the App Store.

Let's prepare the required...