Index
A
- additive blending
- used, for mixing layers / Mixing layers using additive blending
- about / Mixing layers using additive blending
- address
- alpha blending
- analogRead() function / Programming an Arduino board
- Android Development Tools (ADT) bundle / Installing software for Android development
- Android device
- accelerometer / Using the accelerometer on an Android device
- gyroscope / Using the accelerometer on an Android device
- Android NDK (Android Native Development Kit) / Running the project on an Android device
- Android SDK (Android Software Development Kit) / Running the project on an Android device
- Apollonian Fractures
- Arduino
- about / Physical computing with Arduino
- Arduino board
- programming / Programming an Arduino board
- data, receiving / Receiving data from Arduino in the openFrameworks project
- connection troubleshooting / Connection troubleshooting
- devices, connecting / Connecting more devices
- Arduino connection, video synthesizer project
- Firmata protocol, used / Using the Firmata protocol for Arduino connection
- Arduino IDE
- arguments
- automation, camera
- about / Camera automation
- autosave feature
- implementing / Implementing the autosave feature
C
- camera
- live video, grabbing / Grabbing a live video from a camera
- creating / Creating a camera
- controlling, with mouse / Controlling the camera with a mouse
- mouse control, disabling / Disabling mouse control for the camera when the GUI is visible
- automation / Camera automation
- checkbox
- implementing / Implementing a checkbox, a color selector, and a 2D slider
- classes, 3D graphics
- about / openFrameworks classes for surface representation
- ofMesh / openFrameworks classes for surface representation
- ofVboMesh / openFrameworks classes for surface representation
- ofPlanePrimitive / openFrameworks classes for surface representation
- ofSpherePrimitive / openFrameworks classes for surface representation
- ofIcoSpherePrimitive / openFrameworks classes for surface representation
- ofCylinderPrimitive / openFrameworks classes for surface representation
- ofConePrimitive / openFrameworks classes for surface representation
- code
- debugging / Debugging
- speeding up / Speeding up the code
- color image
- about / Raster images in openFrameworks
- color image with alpha channel
- about / Raster images in openFrameworks
- color selector
- implementing / Implementing a checkbox, a color selector, and a 2D slider
- companion vertex shader
- about / Creating the vertex shader
- conversion function
- coordinate system
- centering / Centering the coordinate system
- core addons / Creating a project
- curves, video synthesizer project
- drawing / Drawing curves and text
D
- 2D graphics
- and 3D graphics, mixing with GUI / Mixing 2D and 3D with the GUI
- 2D slider
- implementing / Implementing a checkbox, a color selector, and a 2D slider
- controls' values, using / Using the controls' values
- specifics / Using the controls' values
- project, experimenting with / Experimenting with the project
- 3D graphics
- data
- reading, from text file / Reading data from a text file
- decibels
- deforming
- about / Deforming a sphere
- by formulas / Deforming by formulas
- desktop version, video synthesizer
- about / The desktop version
- openFrameworks project / The openFrameworks project and source files
- source files / The openFrameworks project and source files
- data files / Data files
- control keys / Control keys
- GUI controls / The GUI controls
- Documents directory
- Do It Yourself (DIY)
- about / Physical computing with Arduino
- drawing
- about / A simple drawing
- color, setting / Setting drawing color
- primitives / Drawing primitives
- drawing functions
- about / 2D drawing
E
- eeg.txt text file
- parsing / Reading data from a text file
- EEG data visualization
- diagrammatic representation / Reading data from a text file
- electroencephalography (EEG) / Reading data from a text file
- exponential smoothing
- extruding
- about / Deforming by formulas
- implementing / Extruding the sphere
F
- Firmata
- fragment shader
- about / Creating the video effect with a shader
- creating / Creating the fragment shader
- main() function / How it works
- Frame Buffer Object (FBO)
- Fritzing
G
- geometric pattern
- about / Geometric patterns
- geometry shader
- grayscale image
- about / Raster images in openFrameworks
- group of controls
- creating / Creating groups of controls
- sliders' values used / Using the sliders' values, Implementing a checkbox, a color selector, and a 2D slider
- GUI
- creating, ofxGui add-on used / Creating a GUI using the ofxGui addon
- autosave feature, implementing / Implementing the autosave feature
- 2D and 3D graphics, mixing with / Mixing 2D and 3D with the GUI
- GUI classes
- about / The GUI
- GUI controls, video synthesizer for desktop
- about / The GUI controls
- sliders / Basic sliders
- global group / Global group
- primitive group / Primitive group
- mixer group / Mixer group
- GUI panel
- implementing, sliders used / Implementing a simple GUI panel with sliders
- sliders' values used / Using the sliders' values
H
- handshake / The ofxNetwork addon
I
- image file
- drawing / Drawing an image file
- image generation, video synthesizer project
- fragment shaders, used / Using fragment shaders for image generation
- inlets / Creating an OSC sender with Max/MSP
- instantaneous phase / Implementing a simple LFO
- iOS Developer License
- iOS device
- accelerometer / Using accelerometer
- gyroscope / Using accelerometer
K
- kaleidoscope effect
- about / Creating the video effect with a shader
- implementing / Implementing the kaleidoscope effect
- fragment shader, creating / Creating the fragment shader
- vertex shader, creating / Creating the vertex shader
- created shaders, using / Using created shaders in the project
- kangle slider / Using time values for a parameter's automation
- keyboard events
- handling / Handling keyboard events
- GUI, hiding / Hiding the GUI
- screenshot, saving / Saving a screenshot
- preset saving, system save dialog used / Saving a preset using the system save dialog
- preset loading, system load dialog used / Loading a preset using the system load dialog
L
- layers
- mixing, additive blending used / Mixing layers using additive blending
- mixer's GUI, creating / Creating the mixer's GUI
- mixers functionality, implementing / Implementing the mixer's functionality
- level of sound
- using, for parameter's automation / Using the level of sound for a parameter's automation
- signal, obtaining / Getting the level of a sound signal
- live video
- grabbing, from camera / Grabbing a live video from a camera
- Local Area Network (LAN) / Sending OSC messages between two separate computers
- lock the patch / Creating an OSC sender with Max/MSP
- Low Frequency Oscillators (LFOs) / Implementing a simple LFO
M
- mathematical function
- matrix pattern generator
- implementing / Implementing the matrix pattern generator
- sliders' values, using / Using the sliders' values
- experimenting with / Experimenting with the matrix pattern generator
- Max/MSP
- OSC sender, creating with / Creating an OSC sender with Max/MSP
- about / Creating an OSC sender with Max/MSP
- installing / Creating an OSC sender with Max/MSP
- URL / Creating an OSC sender with Max/MSP
- mixers
- GUI, creating / Creating the mixer's GUI
- functionality, implementing / Implementing the mixer's functionality
- mouse
- camera, controlling / Controlling the camera with a mouse
- multimedia classes
- about / Multimedia and other classes
N
- networking
- about / Distributed computing with networking
- distributed projects, creating / Distributed computing with networking
- networking, in openFrameworks
- about / Networking in openFrameworks
- ofxNetwork add-on / The ofxNetwork addon
- ofxOsc add-on / The ofxOsc addon
- networking port
- New Out of Box Software (NOOBS)
- about / Required equipment
- URL / Required equipment
- noise
- non-core addons / Creating a project
- number of channels, raster images
- about / Raster images in openFrameworks
O
- object deformation, video synthesizer project
- vertex shaders, used / Using vertex shaders for an object deformation
- ofApp class
- about / Application
- setup() function / Application
- update() function / Application
- draw() function / Application
- offscreen buffer
- about / Creating the video effect with a shader
- drawing, redirecting / Redirecting drawing to the offscreen buffer
- contents, drawing / Drawing the offscreen buffer contents and enabling smoothing
- smoothing, enabling / Drawing the offscreen buffer contents and enabling smoothing
- ofGetElapsedTime() function / Using time values for a parameter's automation
- ofImage class
- about / Raster images in openFrameworks
- ofPixels class
- about / Raster images in openFrameworks
- ofSoundPlayer / Playing and analyzing an audio file
- ofTexture class
- about / Raster images in openFrameworks
- ofxGui add-on
- used, for creating GUI / Creating a GUI using the ofxGui addon
- ofxiPhoneGetDocumentsDirectory()function / Implementing video synthesizer for iOS
- ofxNetwork add-on
- about / The ofxNetwork addon
- ofxOsc add-on
- about / The ofxOsc addon
- ofxOscSender class / The ofxOsc addon
- ofxOscReceiver class / The ofxOsc addon
- ofxOscMessage class / The ofxOsc addon
- ofxOscBundle class / The ofxOsc addon
- ofxSyphon add-on
- openFrameworks
- about / What is openFrameworks?
- features / What is openFrameworks?
- installing / Installing openFrameworks
- download page / Installing openFrameworks
- folder, structure / The openFrameworks folder structure
- example / Running your first example
- video synthesizer application / The video synthesizer application
- project / Creating and running a new project
- simple drawing / A simple drawing
- networking / Networking in openFrameworks
- resources / Getting more information on openFrameworks
- books / openFrameworks books
- code, debugging / Debugging and speeding up your code, Debugging
- code, speeding up / Speeding up the code
- Open Sound Control (OSC) protocol
- about / The ofxOsc addon
- URL / The ofxOsc addon
- orthogonal projection
- about / Creating a camera
- OSC messages receiver
- implementing / Implementing the OSC messages receiver
- OSC sender
- creating, with openFrameworks / Creating an OSC sender with openFrameworks
- messages, sending between two separate computers / Sending OSC messages between two separate computers
- connection troubleshooting / Connection troubleshooting
- creating for mobile device, TouchOSC app used / Creating OSC senders with TouchOSC, Python, and Max/MSP, Creating an OSC sender for a mobile device using the TouchOSC app
- creating, Python used / Creating an OSC sender with Python
- creating, Max/MSP used / Creating an OSC sender with Max/MSP
- outlets / Creating an OSC sender with Max/MSP
P
- parallel lines
- used, for creating stripe pattern / A stripe pattern made from parallel lines
- parameter's automation
- disabling / Controlling automation
- parameter's automation, using level of sound
- about / Using the level of sound for a parameter's automation
- audio file, playing / Playing and analyzing an audio file
- audio file, analyzing / Playing and analyzing an audio file
- level of sound signal, obtaining / Getting the level of a sound signal
- parameter's automation, using time values
- about / Using time values for a parameter's automation
- simple LFO, implementing / Implementing a simple LFO
- pseudorandom LFO, implementing with Perlin noise / Implementing a pseudorandom LFO with Perlin noise
- patch cord / Creating an OSC sender with Max/MSP
- Perlin noise
- about / Implementing a pseudorandom LFO with Perlin noise
- pseudorandom LFO, implementing with / Implementing a pseudorandom LFO with Perlin noise
- perspective projection
- about / Creating a camera
- physical computing
- about / Physical computing with Arduino
- pinchY slider / Creating an OSC sender with openFrameworks, Connection troubleshooting
- preset
- saving, system save dialog used / Saving a preset using the system save dialog
- loading, system load dialog used / Loading a preset using the system load dialog
- profiler / Speeding up the code
- project
- running / Creating and running a new project, Running a project
- creating / Creating and running a new project, Creating a project
- addons, selecting / Creating a project
- code, structure / Discovering the project's code structure
- projections
- perspective projection / Creating a camera
- orthogonal projection / Creating a camera
- projects
- reference link / Debugging and speeding up your code
- pseudorandom LFO
- implementing, with Perlin noise / Implementing a pseudorandom LFO with Perlin noise
- Python
- OSC sender, creating with / Creating an OSC sender with Python
- installing / Creating an OSC sender with Python
- URL / Creating an OSC sender with Python
- python-osc library
R
- rad slider / Playing and analyzing an audio file
- Raspberry Pi version, video synthesizers
- about / Raspberry Pi version
- Raspbian OS
- about / Required equipment
- raster images
- about / Raster images in openFrameworks
- number of channels / Raster images in openFrameworks
- grayscale image / Raster images in openFrameworks
- color image / Raster images in openFrameworks
- color image with alpha channel / Raster images in openFrameworks
- ofImage class / Raster images in openFrameworks
- ofPixels class / Raster images in openFrameworks
- ofTexture class / Raster images in openFrameworks
- render / Distributed computing with networking
- rendering, video synthesizer project
- speeding up / Speeding up the rendering
- Root Mean Square (RMS) measure
- rotating lines
- used, for creating stripe pattern / A stripe pattern made from rotating lines
- rotating triangles
- used, for creating stripe pattern / A stripe pattern made from rotating triangles
S
- screen
- setting up / Setting up the screen
- shaded surface
- light source / The things needed for shading the surface
- material / The things needed for shading the surface
- normals / The things needed for shading the surface
- Z-buffering / The things needed for shading the surface
- shaders
- about / Creating the video effect with a shader
- used, for creating video effect / Creating the video effect with a shader
- fragment shader / Creating the video effect with a shader
- vertex shader / Creating the video effect with a shader
- geometry shader / Creating the video effect with a shader
- simple LFO
- implementing / Implementing a simple LFO
- simplex noise
- skvo.wav music track
- sliders
- used, for implementing GUI panel / Implementing a simple GUI panel with sliders
- smoothing factor
- solid sphere
- drawing / Drawing a solid sphere
- surface, shading / The things needed for shading the surface
- drawing, with shading / Drawing a solid sphere with shading
- sonification / Creating an OSC sender with Python
- sound
- capturing, from sound card input / Capturing sound from a sound card's input and measuring its level
- sound.setMultiPlay(true) command / Playing and analyzing an audio file
- sound.setPan(1) command / Playing and analyzing an audio file
- sound.setSpeed(0.5) command / Playing and analyzing an audio file
- sound capture
- spectrum
- sphere
- texturing / Texturing the sphere
- deforming / Deforming a sphere
- extruding / Extruding the sphere
- stripe pattern
- about / The stripe pattern
- creating, from parallel lines / A stripe pattern made from parallel lines
- function declaration, inserting / Inserting the function declaration
- function definition, inserting / Inserting the function definition
- function calling, inserting / Inserting the function calling
- creating, from rotating lines / A stripe pattern made from rotating lines
- creating, from rotating triangles / A stripe pattern made from rotating triangles
- system load dialog
- used, for loading preset / Loading a preset using the system load dialog
- system save dialog
- used, for saving preset / Saving a preset using the system save dialog
T
- text, video synthesizer project
- drawing / Drawing curves and text
- texture
- about / Texturing the sphere
- textured surface
- about / Texturing the sphere
- texturing
- about / Texturing the sphere
- texture image, preparing / Preparing a texture
- texture coordinates, setting / Setting texture coordinates
- activating / Activating texturing
- timer function
- time values
- using, for parameter's automation / Using time values for a parameter's automation
- TouchOSC
- TouchOSC app
- OSC sender, creating with / Creating an OSC sender for a mobile device using the TouchOSC app
- TouchOSC Editor / Creating an OSC sender for a mobile device using the TouchOSC app
- tracker / Distributed computing with networking
- Transmission Control Protocol (TCP) / The ofxNetwork addon
- triangular mesh
U
- User Datagram Protocol (UDP) / The ofxNetwork addon
V
- Vertex Buffer Object (VBO)
- vertex shader
- about / Creating the video effect with a shader
- creating / Creating the vertex shader
- vertices
- about / Creating the vertex shader
- video effect
- creating, with shaders / Creating the video effect with a shader
- drawing, redirecting to offscreen buffer / Redirecting drawing to the offscreen buffer
- kaleidoscope effect, implementing / Implementing the kaleidoscope effect
- video file
- playing / Playing a video file
- video synthesizer application
- video synthesizer project
- deploying, on iOS device / Deploying the project on an iOS device
- desktop version / The desktop version
- video synthesizer project, enhancing
- about / Enhancing the video synthesizer project
- rendering, speeding up / Speeding up the rendering
- curves, drawing / Drawing curves and text
- text, drawing / Drawing curves and text
- fragment shaders, using for image generation / Using fragment shaders for image generation
- vertex shaders, using for object deformation / Using vertex shaders for an object deformation
- Firmata protocol, using for Arduino connection / Using the Firmata protocol for Arduino connection
- multidisplay setup / Multidisplay setup and sharing images between separate programs
- images, sharing between separate programs / Multidisplay setup and sharing images between separate programs
- video synthesizer project, running on Android device
- about / Running the project on an Android device
- software, installing for Android development / Installing software for Android development
- video synthesizer, implementing / Implementing video synthesizer for Android, Implementing the video synthesizer
- empty project, creating / Creating an empty project
- GUI panel size, increasing / Increasing the size of the GUI panel
- troubleshooting / Troubleshooting
- reaction on stopping and double-tapping, implementing / Implementing reaction on stopping and double-tapping
- accelerometer, using / Using the accelerometer on an Android device
- renaming / Renaming the project
- video synthesizer project, running on iOS device
- about / Running the project on an iOS device
- video synthesizer, implementing for iOS / Implementing video synthesizer for iOS
- project, building for iPad / Building a project for iPad
- accelerometer, using / Using accelerometer
- video synthesizer project, running on Raspberry Pi
- about / Running the project on Raspberry Pi
- required equipment / Required equipment
- device, setting up / Setting up the device
- openFrameworks, installing / Installing openFrameworks
- first example, running / Running the first example
- video synthesizer, implementing / Implementing a video synthesizer for Raspberry Pi
- video synthesizers, for iOS and Android
- about / iOS and Android versions
- openFrameworks project / The openFrameworks project and source files
- source file / The openFrameworks project and source files
- data files / Data files
- GUI panel / The GUI
- double-tap / Touches
- accelerometer / Accelerometer
- video synthesizers, for Raspberry Pi
- about / Raspberry Pi version
- VideoSynth project
- OSC receiver, adding / The ofxOsc addon
- visualization / Creating an OSC sender with Python
W
- wireframe model
- about / Drawing a wireframe sphere
- wireframe sphere
- drawing / Drawing a wireframe sphere
Z
- Z-buffering