Book Image

C# 6 and .NET Core 1.0

Book Image

C# 6 and .NET Core 1.0

Overview of this book

With the release of .NET Core 1.0, you can now create applications for Mac OS X and Linux, as well as Windows, using the development tools you know and love. C# 6 and .NET Core 1.0 has been divided into three high-impact sections to help start putting these new features to work. First, we'll run you through the basics of C#, as well as object-orient programming, before taking a quick tour through the latest features of C# 6 such as string interpolation for easier variable value output, exception filtering, and how to perform static class imports. We'll also cover both the full-feature, mature .NET Framework and the new, cross-platform .NET Core. After quickly taking you through C# and how .NET works, we'll dive into the internals of the .NET class libraries, covering topics such as performance, monitoring, debugging, internationalization, serialization, and encryption. We'll look at Entity Framework Core 1.0 and how to develop Code-First entity data models, as well as how to use LINQ to query and manipulate that data. The final section will demonstrate the major types of applications that you can build and deploy cross-device and cross-platform. In this section, we'll cover Universal Windows Platform (UWP) apps, web applications, and web services. Lastly, we'll help you build a complete application that can be hosted on all of today's most popular platforms, including Linux and Docker. By the end of the book, you'll be armed with all the knowledge you need to build modern, cross-platform applications using C# and .NET Core.
Table of Contents (25 chapters)
C# 6 and .NET Core 1.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 7 – Implementing Interfaces and Inheriting Classes


  1. How is a base class and a derived class related?

    A derived class (or subclass) is a class that inherits from a base class (or superclass).

  2. What is the difference between the is and as operators?

    The is operator returns true if an object can be cast to the type. The as operator returns a reference if an object can be cast to the type; otherwise, it returns null.

  3. Which keyword is used to prevent a class from being derived from, or a method from being overridden?

    sealed

    Find more information on the sealed keyword at https://msdn.microsoft.com/en-us/library/88c54tsw.aspx.

  4. Which keyword is used to prevent a class from being instantiated with the new keyword or force a method to be overridden?

    abstract

    Find more information on the abstract keyword at https://msdn.microsoft.com/en-us/library/sf985hc5.aspx.

  5. Which keyword is used to allow a member to be overridden?

    virtual

    Find more information on the virtual keyword at https://msdn.microsoft.com/en-us/library/9fkccyh4.aspx.

  6. What's the deal with polymorphism?

    Polymorphism is a fancy academic OOP concept that rarely has an impact on real-world code.

  7. What are the signatures of the constructors that all exceptions should have?

    The following are the signatures of the constructors that all exceptions should have:

    • A constructor with no parameters

    • A constructor with a string parameter usually named message

    • A constructor with a string parameter, usually named message, and an Exception parameter usually named innerException

  8. What is an extension method and how do you define one?

    An extension method is a compiler trick that makes a static method of a static class appear to be one of the members of a type. You define which type you want to extend by prefixing the type with this.