Book Image

Application Development with Qt Creator - Third Edition

By : Lee Zhi Eng, Ray Rischpater
Book Image

Application Development with Qt Creator - Third Edition

By: Lee Zhi Eng, Ray Rischpater

Overview of this book

Qt is a powerful development framework that serves as a complete toolset for building cross-platform applications, helping you reduce development time and improve productivity. Completely revised and updated to cover C++17 and the latest developments in Qt 5.12, this comprehensive guide is the third edition of Application Development with Qt Creator. You'll start by designing a user interface using Qt Designer and learn how to instantiate custom messages, forms, and dialogues. You'll then understand Qt's support for multithreading, a key tool for making applications responsive, and the use of Qt's Model-View-Controller (MVC) to display data and content. As you advance, you'll learn to draw images on screen using Graphics View Framework and create custom widgets that interoperate with Qt Widgets. This Qt programming book takes you through Qt Creator's latest features, such as Qt Quick Controls 2, enhanced CMake support, a new graphical editor for SCXML, and a model editor. You'll even work with multimedia and sensors using Qt Quick, and finally develop applications for mobile, IoT, and embedded devices using Qt Creator. By the end of this Qt book, you'll be able to create your own cross-platform applications from scratch using Qt Creator and the C++ programming language.
Table of Contents (19 chapters)
1
Section 1: The Basics
7
Section 2: Advanced Features
12
Section 3: Practical Matters

Understanding the task of localization

Localization is an important feature for your product if you want to sell it worldwide. When a user sees that their native language is being displayed and used in a piece of software, they will more likely stay attached to it and become one of your loyal customers. However, localization wasn't always an easy feature to implement, at least not until Qt introduced an easier way to do it.

Localizing your application has several phases that typically overlap throughout a project's life cycle.

The following diagram shows how these phases interact:

These phases are as follows:

  1. As you write your application, you place strings that need to be localized into a specific function (see step 5) so that Qt can identify the strings as needing localization.
  2. Periodically, you extract all the strings in your application and give them to translators...