Book Image

Application Development with Qt Creator - Third Edition

By : Lee Zhi Eng, Ray Rischpater
Book Image

Application Development with Qt Creator - Third Edition

By: Lee Zhi Eng, Ray Rischpater

Overview of this book

Qt is a powerful development framework that serves as a complete toolset for building cross-platform applications, helping you reduce development time and improve productivity. Completely revised and updated to cover C++17 and the latest developments in Qt 5.12, this comprehensive guide is the third edition of Application Development with Qt Creator. You'll start by designing a user interface using Qt Designer and learn how to instantiate custom messages, forms, and dialogues. You'll then understand Qt's support for multithreading, a key tool for making applications responsive, and the use of Qt's Model-View-Controller (MVC) to display data and content. As you advance, you'll learn to draw images on screen using Graphics View Framework and create custom widgets that interoperate with Qt Widgets. This Qt programming book takes you through Qt Creator's latest features, such as Qt Quick Controls 2, enhanced CMake support, a new graphical editor for SCXML, and a model editor. You'll even work with multimedia and sensors using Qt Quick, and finally develop applications for mobile, IoT, and embedded devices using Qt Creator. By the end of this Qt book, you'll be able to create your own cross-platform applications from scratch using Qt Creator and the C++ programming language.
Table of Contents (19 chapters)
1
Section 1: The Basics
7
Section 2: Advanced Features
12
Section 3: Practical Matters

Getting started – our sample library

This chapter's example code has two pieces: a library that defines a public function, and a console application that calls this function. Libraries are a great way to break up your applications, and while this example is simple, it also lets me show you how to create a library and include it in your application.

I'm going to stretch your imagination a bit; let's pretend that you're responsible for setting up a library of math functions. In this example, we'll only write one function, factorial. You should be able to recollect the factorial function from introductory programming; it's represented by a ! and is defined as follows:

  • 0! is 1
  • 1! is 1
  • n! is n × (n - 1)!

This is a recursive definition and we can code it in the following way:

unsigned long factorial(unsigned int n) 
{ 
    switch(n)  
   ...