Book Image

Application Development with Qt Creator - Third Edition

By : Lee Zhi Eng, Ray Rischpater
Book Image

Application Development with Qt Creator - Third Edition

By: Lee Zhi Eng, Ray Rischpater

Overview of this book

Qt is a powerful development framework that serves as a complete toolset for building cross-platform applications, helping you reduce development time and improve productivity. Completely revised and updated to cover C++17 and the latest developments in Qt 5.12, this comprehensive guide is the third edition of Application Development with Qt Creator. You'll start by designing a user interface using Qt Designer and learn how to instantiate custom messages, forms, and dialogues. You'll then understand Qt's support for multithreading, a key tool for making applications responsive, and the use of Qt's Model-View-Controller (MVC) to display data and content. As you advance, you'll learn to draw images on screen using Graphics View Framework and create custom widgets that interoperate with Qt Widgets. This Qt programming book takes you through Qt Creator's latest features, such as Qt Quick Controls 2, enhanced CMake support, a new graphical editor for SCXML, and a model editor. You'll even work with multimedia and sensors using Qt Quick, and finally develop applications for mobile, IoT, and embedded devices using Qt Creator. By the end of this Qt book, you'll be able to create your own cross-platform applications from scratch using Qt Creator and the C++ programming language.
Table of Contents (19 chapters)
1
Section 1: The Basics
7
Section 2: Advanced Features
12
Section 3: Practical Matters

Summary

In this chapter, you took a whirlwind tour of Qt Quick, Qt's declarative framework for application development. You learned about the basic visible items that Qt Quick provides as a foundation for application development and how to position items using Qt Quick's layout system, create a simple web browser using a web engine component, and create a simple list using Qt Quick's list view.

Other than that, you also understood about Qt Quick's support for animations and transitions. We saw how to make use of the state construct to change the property of an object based on its current state, but also learned how to make use of the latest SCXML editor to create a much more sophisticated state machine.

Finally, we saw how to link Qt Quick and C++, giving you the best of both worlds in Qt development. By following the example shown in this chapter, we learned...