Building Cross-Platform GUI Applications with Fyne
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Building Cross-Platform GUI Applications with Fyne
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Overview of this book
The history of graphical application development is long and complicated, with various development challenges that persist to this day. The mix of technologies involved and the need to use different programming languages led to a very steep learning curve for developers looking to build applications across multiple platforms.
In Building Cross-Platform GUI Applications with Fyne, you'll understand how the Go language, when paired with a modern graphical toolkit such as Fyne, can overcome these issues and make application development much easier. To provide an easy-to-use framework for cross-platform app development, the Fyne project offers many graphical concepts and design principles that are outlined throughout this book.
By working through five example projects, you'll learn how to build apps effectively, focusing on each of the main areas, including the canvas, layouts, file handling, widgets, data binding, and themes. The book will also show you how the completed applications can then be run on your desktop computer, laptop, and smartphone. After completing these projects, you will discover how to prepare applications for release and distribute them to platform marketplaces and app stores.
By the end of this book, you'll be able to create cross-platform graphical applications with visually appealing user interfaces and concise code.
Table of Contents (18 chapters)
Preface
Section 1: Why Fyne? The Reason for Being and a Vision of the Future
Free Chapter
Chapter 1: A Brief History of GUI Toolkits and Cross-Platform Development
Chapter 2: The Future According to Fyne
Section 2: Components of a Fyne App
Chapter 3: Window, Canvas, and Drawing
Chapter 4: Layout and File Handling
Chapter 5: Widget Library and Themes
Chapter 6: Data Binding and Storage
Chapter 7: Building Custom Widgets and Themes
Section 3: Packaging and Distribution
Chapter 8: Project Structure and Best Practices
Chapter 9: Bundling Resources and Preparing for Release
Chapter 10: Distribution – App Stores and Beyond
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Appendix A: Developer Tool Installation
Appendix B: Installing Mobile Build Tools
Appendix C: Cross-Compiling
Customer Reviews