Book Image

Learn LLVM 17 - Second Edition

By : Kai Nacke, Amy Kwan
Book Image

Learn LLVM 17 - Second Edition

By: Kai Nacke, Amy Kwan

Overview of this book

LLVM was built to bridge the gap between the theoretical knowledge found in compiler textbooks and the practical demands of compiler development. With a modular codebase and advanced tools, LLVM empowers developers to build compilers with ease. This book serves as a practical introduction to LLVM, guiding you progressively through complex scenarios and ensuring that you navigate the challenges of building and working with compilers like a pro. The book starts by showing you how to configure, build, and install LLVM libraries, tools, and external projects. You’ll then be introduced to LLVM's design, unraveling its applications in each compiler stage: frontend, optimizer, and backend. Using a real programming language subset, you'll build a frontend, generate LLVM IR, optimize it through the pipeline, and generate machine code. Advanced chapters extend your expertise, covering topics such as extending LLVM with a new pass, using LLVM tools for debugging, and enhancing the quality of your code. You'll also focus on just-in-time compilation issues and the current state of JIT-compilation support with LLVM. Finally, you’ll develop a new backend for LLVM, gaining insights into target description and how instruction selection works. By the end of this book, you'll have hands-on experience with the LLVM compiler development framework through real-world examples and source code snippets.
Table of Contents (20 chapters)
1
Part 1: The Basics of Compiler Construction with LLVM
4
Part 2: From Source to Machine Code Generation
10
Part 3: Taking LLVM to the Next Level
14
Part 4: Roll Your Own Backend

To get the most out of this book

You need a computer running Linux, Windows, Mac OS X, or FreeBSD, with the development toolchain installed for the operating system. Please see the table for the required tools. All tools should be in the search path of your shell.

Software/Hardware covered in the book

OS Requirements

A C/C++ compiler: gcc 7.1.0 or later, clang 5.0 or later, Apple clang 10.0 or later, Visual Studio 2019 16.7 or later

Linux (any), Windows, Mac OS X, or FreeBSD

CMake 3.20.0 or later

Ninja 1.11.1

Python 3.6 or later

Git 2.39.1 or later

To create the flame graph in Chapter 10, Debugging Using LLVM Tools, you need to install the scripts from https://github.com/brendangregg/FlameGraph. To run the script, you also need a recent version of Perl installed, and to view the graph you need a web browser capable of displaying SVG files, which all modern browsers do. To see the Chrome Trace Viewer visualization in the same chapter, you need to have the Chrome browser installed.

If you are using the digital version of this book, we advise you to type the code yourself or access the code via the GitHub repository (link available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.