Book Image

Mastering Delphi Programming: A Complete Reference Guide

By : Primož Gabrijelčič
Book Image

Mastering Delphi Programming: A Complete Reference Guide

By: Primož Gabrijelčič

Overview of this book

Delphi is a cross-platform Integrated Development Environment (IDE) that supports rapid application development for most operating systems, including Microsoft Windows, iOS, and now Linux with RAD Studio 10.2. If you know how to use the features of Delphi, you can easily create scalable applications in no time. This Learning Path begins by explaining how to find performance bottlenecks and apply the correct algorithm to fix them. You'll brush up on tricks, techniques, and best practices to solve common design and architectural challenges. Then, you'll see how to leverage external libraries to write better-performing programs. You'll also learn about the eight most important patterns that'll enable you to develop and improve the interface between items and harmonize shared memories within threads. As you progress, you'll also delve into improving the performance of your code and mastering cross-platform RTL improvements. By the end of this Learning Path, you'll be able to address common design problems and feel confident while building scalable projects. This Learning Path includes content from the following Packt products: Delphi High Performance by Primož Gabrijel?i? Hands-On Design Patterns with Delphi by Primož Gabrijel?i?
Table of Contents (19 chapters)

Object pool

The last pattern in this chapter, object pool, is again not part of the original design patterns book. Object pools as a concept appeared early in the history of OOP, but somehow the Gang of Four didn't see them as a design pattern.

Object pool functions as storage for objects. When we have an object that takes a long time to create and initialize, we sometimes don't want to spend time doing it all over again. Instead of destroying such an object, we can simply put it away in a special container: an object pool. Later, we can just ask the object pool to return the already-created object, an operation that's much faster than creating a new object.

If you have to write a letter (yes, a physical one, on paper!), you need a pen. If there is no pen in the house, you will go to the shop and buy one. Acquiring a new pen is therefore a costly operation. Because...