Book Image

Mastering Delphi Programming: A Complete Reference Guide

By : Primož Gabrijelčič
Book Image

Mastering Delphi Programming: A Complete Reference Guide

By: Primož Gabrijelčič

Overview of this book

Delphi is a cross-platform Integrated Development Environment (IDE) that supports rapid application development for most operating systems, including Microsoft Windows, iOS, and now Linux with RAD Studio 10.2. If you know how to use the features of Delphi, you can easily create scalable applications in no time. This Learning Path begins by explaining how to find performance bottlenecks and apply the correct algorithm to fix them. You'll brush up on tricks, techniques, and best practices to solve common design and architectural challenges. Then, you'll see how to leverage external libraries to write better-performing programs. You'll also learn about the eight most important patterns that'll enable you to develop and improve the interface between items and harmonize shared memories within threads. As you progress, you'll also delve into improving the performance of your code and mastering cross-platform RTL improvements. By the end of this Learning Path, you'll be able to address common design problems and feel confident while building scalable projects. This Learning Path includes content from the following Packt products: Delphi High Performance by Primož Gabrijel?i? Hands-On Design Patterns with Delphi by Primož Gabrijel?i?
Table of Contents (19 chapters)

Prototype

The prototype pattern is very simple in concept. It describes a way for an object to make a copy of itself. In other words, we start with one object (prototype) and end with two indistinguishable copies.

We don't have to look far to find a real-life example of the prototype pattern. Life, as we know it, is based on cellular division, a process in which one cell divides into two identical copies of itself.

Every implementation of this pattern is very specific to the target environment. In Delphi, we can implement a prototype pattern by creating a new object and copying old contents to the new instance in some way. Creating a new object is simple, but copying data may not be. In this section, we'll mostly deal with the copy mechanism.

By implementing the prototype pattern (or cloning, as we also call this process), we bypass object initialization, which may be...