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Kinect for Windows SDK Programming Guide

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
4.6 (16)
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Kinect for Windows SDK Programming Guide

Kinect for Windows SDK Programming Guide

4.6 (16)
By: Abhijit Jana

Overview of this book

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.
Table of Contents (19 chapters)
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Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1
Index

Chapter 3. Starting to Build Kinect Applications

Let's begin our journey towards developing our first application with Kinect. For the development of every Kinect application, there are certain common operations we need to perform, listed as follows:

  • The application must detect the connected Kinect device and needs to start it.

  • Once the sensor is started, the application has to initialize and subscribe the type of data required from the sensor.

  • During the overall execution cycle of an application, a sensor can change its state. The application must monitor the changes in the state for the connected device and handle them appropriately.

  • When the application quits/ends, it should shut down the device properly.

This chapter will cover the basic understanding of the Kinect SDK APIs and the development of applications with the Kinect SDK. We will discuss in a step-by-step manner the development of the applications in this chapter so that it helps you in upcoming chapters. The following is an overview...

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