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Kinect for Windows SDK Programming Guide

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
4.6 (16)
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Kinect for Windows SDK Programming Guide

Kinect for Windows SDK Programming Guide

4.6 (16)
By: Abhijit Jana

Overview of this book

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.
Table of Contents (19 chapters)
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Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1
Index

Chapter 9. Building Gesture-controlled Applications

You've learned about the different features of the Kinect for Windows SDK; also you've seen how things work in the Kinect for Windows sensor and how you can interact with the sensor using the Kinect for Windows SDK APIs. We have also explored the Kinect color stream, depth stream, and also skeleton tracking, along with the underlying techniques. However, there is one area that is conspicuous by its absence. Can you guess what it is? It's gestures. Gesture recognition is one of the hallmarks of the Kinect. The amount of innovation and research that has gone into the development of gesture technology is unparalleled. Gestures, in layman's terms, can be described as bodily actions that convey a message. This simple action could be a waving of the hands, moving of wrists, or a complicated action involving multiple body parts. The technology used for identifying gestures and converting them to a form that can be recognized by gesture-based devices...

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Kinect for Windows SDK Programming Guide
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