Book Image

Mastering Malware Analysis

By : Alexey Kleymenov, Amr Thabet
Book Image

Mastering Malware Analysis

By: Alexey Kleymenov, Amr Thabet

Overview of this book

With the ever-growing proliferation of technology, the risk of encountering malicious code or malware has also increased. Malware analysis has become one of the most trending topics in businesses in recent years due to multiple prominent ransomware attacks. Mastering Malware Analysis explains the universal patterns behind different malicious software types and how to analyze them using a variety of approaches. You will learn how to examine malware code and determine the damage it can possibly cause to your systems to ensure that it won't propagate any further. Moving forward, you will cover all aspects of malware analysis for the Windows platform in detail. Next, you will get to grips with obfuscation and anti-disassembly, anti-debugging, as well as anti-virtual machine techniques. This book will help you deal with modern cross-platform malware. Throughout the course of this book, you will explore real-world examples of static and dynamic malware analysis, unpacking and decrypting, and rootkit detection. Finally, this book will help you strengthen your defenses and prevent malware breaches for IoT devices and mobile platforms. By the end of this book, you will have learned to effectively analyze, investigate, and build innovative solutions to handle any malware incidents.
Table of Contents (18 chapters)
Free Chapter
1
Section 1: Fundamental Theory
3
Section 2: Diving Deep into Windows Malware
5
Unpacking, Decryption, and Deobfuscation
9
Section 3: Examining Cross-Platform Malware
13
Section 4: Looking into IoT and Other Platforms

Object-oriented programming

Most of these bytecode languages follow the state of the art technologies in programming and development fields. They implement what's called Object-Oriented Programming (OOP). If you've never heard of it, OOP programming is based on the concept of objects. These objects contain properties (sometimes called fields or attributes) and contain procedures (sometimes called functions or methods). These objects can interact with each other.

Objects can be different instances of the same design or blueprint, which is known as a class. Taking a look at the following diagram, we can see a class for a car and different instances or objects of that class:

Figure 1: Car class and three different objects

In this class, there are attributes such as fuel and speed, as well as methods such as accelerate() and stop(). Some objects could interact with each other and execute these methods or directly modify the attributes.