Book Image

Moodle 3.x Developer's Guide

By : Ian Wild, Jaswant Tak
Book Image

Moodle 3.x Developer's Guide

By: Ian Wild, Jaswant Tak

Overview of this book

The new and revamped Moodle is the top choice for developers to create cutting edge e-learning apps that cater to different user’s segments and are visually appealing as well. This book explains how the Moodle 3.x platform provides a framework that allows developers to create a customized e-learning solution. It begins with an exploration of the different types of plugin.. We then continue with an investigation of creating new courses. You will create a custom plugin that pulls in resources from a third-party repository. Then you’ll learn how users can be assigned to courses and granted the necessary permissions. Furthermore, you will develop a custom user home. At the end of the book, we’ll discuss the Web Services API to fully automate Moodle 3.x in real time.
Table of Contents (19 chapters)
Title Page
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
6
Managing Users - Letting in the Crowds

Summary


In this chapter, we learned how gamification can be used to encourage learners to participate in a course, specifically by creating a learner dashboard. We saw how a completion progress block can be developed using Chart.js such that learner progress is displayed in an immediate, as well as engaging, way. Along the way, we explored how jQuery can be employed in a Moodle plugin (in an AMD JavaScript module), as well as encountering the Activity Completion API, JSON encoding, and more.

Having spent this chapter developing the learner dashboard, it is time to explore how the look and feel of Moodle can be tailored to suit our learner (and network) requirements, which is the subject of the next chapter.