Book Image

How to Test a Time Machine

By : Noemí Ferrera
Book Image

How to Test a Time Machine

By: Noemí Ferrera

Overview of this book

From simple websites to complex applications, delivering quality is crucial for achieving customer satisfaction. How to Test a Time Machine provides step-by-step explanations of essential concepts and practical examples to show you how you can leverage your company's test architecture from different points in the development life cycle. You'll begin by determining the most effective system for measuring and improving the delivery of quality applications for your company, and then learn about the test pyramid as you explore it in an innovative way. You'll also cover other testing topics, including cloud, AI, and VR for testing. Complete with techniques, patterns, tools, and exercises, this book will help you enhance your understanding of the testing process. Regardless of your current role within development, you can use this book as a guide to learn all about test architecture and automation and become an expert and advocate for quality assurance. By the end of this book, you'll be able to deliver high-quality applications by implementing the best practices and testing methodologies included in the book.
Table of Contents (19 chapters)
Part 1 Getting Started – Understanding Where You Are and Where You Want to Go
Part 2 Changing the Status – Tips for Better Quality
Part 3 Going to the Next Level – New Technologies and Inspiring Stories
Appendix – Self-Assessment

Traveling Across Realities

XR, also known as extended or cross reality, is a concept that includes Virtual Reality (VR) and Augmented Reality (AR) among other similar technologies. In this chapter, we will cover different definitions so that even if you are new to XR technologies, you can get a good understanding of how everything is connected and what could potentially go wrong, providing you with the knowledge to test your XR projects. Even if you are currently not working on an XR project, as computers’ components become more powerful, and new tools and algorithms come out that enable easier-to-build and better-performing XR applications, the importance of knowing these types of applications and how to test them also increases.

In this chapter, we will cover the following topics:

  • Getting started with XR
  • VR and testing
  • AR and testing
  • Finding XR bugs and testing in XR
  • Quaternions and why they are important in XR
  • Tools for XR development
  • Tools...